Field manual
Weapons
All 32 weapons in Remote Command, with the blast radius and damage the game actually uses. Tanks start with 100 health. Damage is full at the center of a blast and falls off evenly to nothing at its edge.
Compare at a glance
Damage is per explosion at the blast center. Radius is in game pixels; a tank is 24 px wide. Weapons marked heavy are locked when a match is set to no heavy weapons.
| Weapon | Damage | Radius | Notes | ||
|---|---|---|---|---|---|
| ๐ฐ๏ธ Missile | 30 | 40 | |||
| ๐ฅ Heavy Shell | 50 | 60 | heavy | ||
| โข๏ธ Nuke | 80 | 120 | heavy | ||
| ๐ฆ Laser | 40 | 35 | heavy | ||
| ๐ฏ Homing Missile | 32 | 40 | |||
| ๐ Bouncing Bomb | 28 | 45 | |||
| ๐ฌ๏ธ Cluster Bomb | 20 | 30 | heavy ยท 6 bomblets | ||
| ๐ MIRV | 35 | 50 | heavy ยท +5 warheads | ||
| ๐ Funky Bomb | 25 | 45 | heavy ยท +8 bombs | ||
| ๐ช Bunker Buster | 60 | 70 | heavy | ||
| ๐ ๏ธ Drill | โ | โ | heavy ยท removes ground | ||
| ๐ฅ Napalm | โ14/s | โ | Land maps only ยท heavy ยท burns ~11 s | ||
| ๐งช Acid | 10/s | โ | pools 8 s | ||
| โ ๏ธ Toxic Gas | 6/s | โ | cloud 15 s | ||
| ๐ฅ Airstrike Marker | 35 | 45 | Land maps only ยท 5 missiles | ||
| ๐ช Air Nukes Marker | 80 | 120 | Land maps only ยท 3 nukes | ||
| ๐ง Paratrooper Marker | โ | โ | Land maps only ยท 4 paratroopers | ||
| ๐ฉ Medic Marker | โ | โ | Land maps only ยท heals | ||
| ๐ Supply Crate | โ | โ | refill | ||
| โก EMP | โ | โ | heavy ยท skips turns | ||
| ๐จ Smoke Bomb | โ | โ | Land maps only ยท screen 3 turns | ||
| ๐ก๏ธ Shield | โ | โ | โ50% damage | ||
| ๐ฃ Land Mine | 28 | 38 | placed | ||
| ๐งญ Tracer Round | โ | โ | plots path | ||
| ๐ Flare | โ | โ | Land maps only ยท light 6 s | ||
| ๐ช Parachute Flare | โ | โ | Land maps only ยท light 8 s | ||
| ๐ Torpedo | 40 | 35 | Ocean maps only | ||
| ๐ Homing Torpedo | 42 | 38 | Ocean maps only | ||
| โ Depth Charge | 45 | 50 | Ocean maps only | ||
| ๐ Underwater Mine | 50 | 40 | Ocean maps only | ||
| ๐ฆญ Navy Seal | 60 | 25 | Ocean maps only | ||
| ๐ก Sonar Pulse | 15 | 60 | Ocean maps only | ||
Direct fire
One shell, one explosion. The core of every match: these are the weapons you aim with angle, power and wind.
- MissileThe reliable unguided default.30 dmg ยท 40 px
- Heavy ShellA missile with a bigger crater and hit.50 dmg ยท 60 px
- NukeThe biggest blast, plus a radiation zone.80 dmg ยท 120 px
- LaserNo gravity: it flies straight.40 dmg ยท 35 px
- Homing MissileLocks on mid-flight and steers in.32 dmg ยท 40 px
- Bouncing BombBounces up to three times, then explodes.28 dmg ยท 45 px
Splitting bombs
Shells that break into several smaller explosions, trading a single big blast for coverage.
- Cluster BombSplits into six bomblets as it starts to fall.20 dmg ยท 30 px
- MIRVExplodes, then throws five warheads.35 dmg ยท 50 px
- Funky BombExplodes, then sprays eight bombs in a ring.25 dmg ยท 45 px
Terrain tools
Weapons that cut through the ground: dig a tank out of cover or tunnel under it.
- Bunker BusterTunnels into the ground, then detonates.60 dmg ยท 70 px
- DrillRemoves ground along its path; no damage.Removes terrain
Lingering hazards
Fire, acid and gas that keep doing damage for several seconds after they land.
- NapalmDrips fire along its path and splashes on impact.Land maps only
- AcidA pool of acid that runs downhill.Land and ocean
- Toxic GasA drifting cloud that damages over time.Land and ocean
Call-ins
Smoke markers that call something in where they land: missiles, nukes, paratroopers, medics or supplies.
- Airstrike MarkerCalls five missiles down on the marker.35 dmg ยท 45 px
- Air Nukes MarkerA bomber drops three nukes on the marker.80 dmg ยท 120 px
- Paratrooper MarkerA plane drops four paratroopers who attack.4 paratroopers
- Medic MarkerDrops four medics who heal nearby tanks.Heals your side
- Supply CrateA parachute drop that refills ammo and fuel.Refills ammo and fuel
Tactical
No big bang: stun, hide, protect, mine or scout instead.
- EMPNo damage: enemies in range lose a turn.Enemies lose a turn
- Smoke BombA smoke screen that lasts three turns.Smoke screen, 3 turns
- ShieldHalves the damage you take until your next turn.Halves damage taken
- Land MinePlanted at your feet; explodes on contact.28 dmg ยท 38 px
- Tracer RoundNo damage; plots your current arc.Plots your arc
- FlareLights up a wide area where it lands.Lights 220 px for 6 s
- Parachute FlareOpens a parachute at the top of its arc.Drifts down, lights 200 px
Underwater
Only in the weapon menu on ocean maps, where shells slow down in water and gravity is weaker below the surface.
- TorpedoThe underwater workhorse: barely sinks.40 dmg ยท 35 px
- Homing TorpedoTurns toward the nearest enemy within 400 px.42 dmg ยท 38 px
- Depth ChargeSinks fast; for targets below you.45 dmg ยท 50 px
- Underwater MineDrifts down slowly; hits hard.50 dmg ยท 40 px
- Navy SealSmall blast, the highest damage underwater.60 dmg ยท 25 px
- Sonar PulseNo gravity; wide, weak blast.15 dmg ยท 60 px
Try them
Every weapon is in the weapon menu of a regular match. Set ammo to unlimited in New Game setup to try each one, or pick an ocean preset to unlock the underwater set. New to the controls? Start with how to play, then warm up on the Daily Shot.
Play Remote Command