Field manual

Weapons

All 32 weapons in Remote Command, with the blast radius and damage the game actually uses. Tanks start with 100 health. Damage is full at the center of a blast and falls off evenly to nothing at its edge.

Compare at a glance

Damage is per explosion at the blast center. Radius is in game pixels; a tank is 24 px wide. Weapons marked heavy are locked when a match is set to no heavy weapons.

WeaponDamageRadiusNotes
๐Ÿ›ฐ๏ธ Missile3040
๐Ÿ’ฅ Heavy Shell5060heavy
โ˜ข๏ธ Nuke80120heavy
๐Ÿ”ฆ Laser4035heavy
๐ŸŽฏ Homing Missile3240
๐Ÿ€ Bouncing Bomb2845
๐ŸŒฌ๏ธ Cluster Bomb2030heavy ยท 6 bomblets
๐ŸŒŸ MIRV3550heavy ยท +5 warheads
๐ŸŒ€ Funky Bomb2545heavy ยท +8 bombs
๐Ÿช“ Bunker Buster6070heavy
๐Ÿ› ๏ธ Drillโ€”โ€”heavy ยท removes ground
๐Ÿ”ฅ Napalmโ‰ˆ14/sโ€”Land maps only ยท heavy ยท burns ~11 s
๐Ÿงช Acid10/sโ€”pools 8 s
โ˜ ๏ธ Toxic Gas6/sโ€”cloud 15 s
๐ŸŸฅ Airstrike Marker3545Land maps only ยท 5 missiles
๐ŸŸช Air Nukes Marker80120Land maps only ยท 3 nukes
๐ŸŸง Paratrooper Markerโ€”โ€”Land maps only ยท 4 paratroopers
๐ŸŸฉ Medic Markerโ€”โ€”Land maps only ยท heals
๐ŸŽ Supply Crateโ€”โ€”refill
โšก EMPโ€”โ€”heavy ยท skips turns
๐Ÿ’จ Smoke Bombโ€”โ€”Land maps only ยท screen 3 turns
๐Ÿ›ก๏ธ Shieldโ€”โ€”โˆ’50% damage
๐Ÿ’ฃ Land Mine2838placed
๐Ÿงญ Tracer Roundโ€”โ€”plots path
๐Ÿ“ Flareโ€”โ€”Land maps only ยท light 6 s
๐Ÿช‚ Parachute Flareโ€”โ€”Land maps only ยท light 8 s
๐ŸŒŠ Torpedo4035Ocean maps only
๐ŸŸ Homing Torpedo4238Ocean maps only
โš“ Depth Charge4550Ocean maps only
๐Ÿ”˜ Underwater Mine5040Ocean maps only
๐Ÿฆญ Navy Seal6025Ocean maps only
๐Ÿ“ก Sonar Pulse1560Ocean maps only

Direct fire

One shell, one explosion. The core of every match: these are the weapons you aim with angle, power and wind.

Splitting bombs

Shells that break into several smaller explosions, trading a single big blast for coverage.

Terrain tools

Weapons that cut through the ground: dig a tank out of cover or tunnel under it.

Lingering hazards

Fire, acid and gas that keep doing damage for several seconds after they land.

Call-ins

Smoke markers that call something in where they land: missiles, nukes, paratroopers, medics or supplies.

Tactical

No big bang: stun, hide, protect, mine or scout instead.

Underwater

Only in the weapon menu on ocean maps, where shells slow down in water and gravity is weaker below the surface.

Try them

Every weapon is in the weapon menu of a regular match. Set ammo to unlimited in New Game setup to try each one, or pick an ocean preset to unlock the underwater set. New to the controls? Start with how to play, then warm up on the Daily Shot.

Play Remote Command