Weapons · Splitting bombs
MIRV
A shell that explodes on impact and then throws five smaller warheads up and out from the crater.
Blast radius 50 px, about 2.1 tank widths. Dashed ring: the nuke, for scale.
- Damage
- 35 + 5 × 20
- Blast radius
- 50 px
- Gravity
- Normal
- Maps
- Land and ocean
- No-heavy mode
- Locked
- Warheads
- 5 × 20 dmg, 30 px
- Standard ammo
- 3
How it works
The MIRV splits on impact, not in the air. The main shell explodes first (50 px radius, 35 damage), then five warheads launch from the impact point in a fan pointing upward, from 45° to 135°. Each one lands and explodes on its own: 30 px radius, 20 damage.
The turn ends only when the last warhead has landed.
When to use it
- A target sitting next to other tanks: the warheads land around the first blast.
- Shots where you are close but not exact. The fan of warheads covers the ground on both sides of the impact.