Weapons · Splitting bombs

MIRV

A shell that explodes on impact and then throws five smaller warheads up and out from the crater.

MIRV blast radius of 50 px next to a tank and the nuke's 120 px radiusnuke50

Blast radius 50 px, about 2.1 tank widths. Dashed ring: the nuke, for scale.

Damage
35 + 5 × 20
Blast radius
50 px
Gravity
Normal
Maps
Land and ocean
No-heavy mode
Locked
Warheads
5 × 20 dmg, 30 px
Standard ammo
3

How it works

The MIRV splits on impact, not in the air. The main shell explodes first (50 px radius, 35 damage), then five warheads launch from the impact point in a fan pointing upward, from 45° to 135°. Each one lands and explodes on its own: 30 px radius, 20 damage.

The turn ends only when the last warhead has landed.

When to use it

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