New map every day at 00:00 UTC
Daily Shot
One artillery map a day, the same for everyone. One target, five missiles, and a wind that holds all day. Hit it in as few shots as you can, then share your grid.
Today · #4 · Oct 12, 2026
- Field
- Arctic
- Wind
- 2.7 mph → headwind
- Range
- 68% of the map, firing left
- Target
- Level with you
How it works
- Same map for everyone. Terrain, your tank, the target and the wind come from the date, so a friend on another device gets the same shot.
- Five missiles. Standard missiles only. No nukes, no tracers, and the aiming guide is off.
- The wind holds. It does not change between shots, so every miss tells you something about the next one.
- One result per day. Your first run is the one that counts. After that you can replay the map as practice.
- Streak. Hit today’s target to extend your streak. Archive days are playable any time but do not count.
Reading your grid
🎯 Hit
The missile landed on the target. Your score is how many shots it took, out of five.
💥 Close
A miss within 4% of the map’s width. One small correction away.
💨 Wide
A miss by more than that, or a shot that left the map. X/5 means the target survived.
Tips for the first shot
Read the wind before you aim. A headwind means more power or a higher arc; a tailwind carries a high arc a long way. The target’s height matters as well: a target above you on a hill needs more power than one at the same range below you. On a miss, change one thing at a time, either angle or power, so you can see what that change did. The how-to-play guide covers the controls on desktop and touch.
Archive
Every past Daily Shot stays playable. Each page shows that day’s map, wind and range.