Weapons · Tactical

Shield

Uses your turn to raise a shield that halves all damage you take until your next turn starts.

Shield blast radius next to a tank and the nuke's 120 px radiusnuke

No blast of its own. Tank shown for scale (24 px wide); dashed ring is the nuke.

Damage
Halves damage
Blast radius
—
Gravity
Normal
Maps
Land and ocean
No-heavy mode
Allowed
Damage taken
−50%
Duration
Until your next turn
Standard ammo
2

How it works

Raising the Shield uses up your turn instead of firing. Until your next turn begins, every source of damage to your tank is cut in half: blasts, fire, acid, gas, radiation, mines and paratroopers alike.

When to use it

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