Weapons · Tactical
Shield
Uses your turn to raise a shield that halves all damage you take until your next turn starts.
No blast of its own. Tank shown for scale (24 px wide); dashed ring is the nuke.
- Damage
- Halves damage
- Blast radius
- —
- Gravity
- Normal
- Maps
- Land and ocean
- No-heavy mode
- Allowed
- Damage taken
- −50%
- Duration
- Until your next turn
- Standard ammo
- 2
How it works
Raising the Shield uses up your turn instead of firing. Until your next turn begins, every source of damage to your tank is cut in half: blasts, fire, acid, gas, radiation, mines and paratroopers alike.
When to use it
- When you are low on health and an enemy has your range.
- Before a nuke or air-nuke lands near you.