Weapons · Tactical
EMP
A pulse that does no damage and leaves no crater, but every enemy inside it loses their next turn.
No blast. Stun radius 70 px. Tank shown for scale (24 px wide); dashed ring is the nuke.
- Damage
- Stun
- Stun radius
- 70 px
- Gravity
- Normal
- Maps
- Land and ocean
- No-heavy mode
- Locked
- Standard ammo
- 2
How it works
The EMP detonates where it lands and stuns every enemy tank within 70 px. A stunned tank skips its next turn. A second EMP on a tank that is already stunned adds another skipped turn. It never affects your own side.
It does not touch the terrain. It counts as a heavy weapon.
When to use it
- Two or more enemies close together: one shot costs all of them a turn.
- Buying time to line up a big shot, such as a nuke, on a tank that can’t fire back.