Weapons · Lingering hazards
Napalm
A fire bomb that drips burning napalm along its flight and splashes more where it lands.
No blast of its own. Tank shown for scale (24 px wide); dashed ring is the nuke.
- Damage
- ≈14/s
- Blast radius
- —
- Gravity
- Normal
- Maps
- Land maps only
- No-heavy mode
- Locked
- Burn
- ≈14 dmg/s for ~11 s
- Standard ammo
- 3
How it works
Past the top of its arc, Napalm starts dripping burning droplets along its path, though never within 120 px of where it was fired. On impact it splashes more burning droplets around the landing point; there is no blast of its own.
Burning droplets deal 4 damage every 0.3 seconds, around 14 per second, and burn for about 11 seconds. The shooter is safe from its own fire for the first moment after launch.
Napalm does not work underwater and is locked on ocean maps. It counts as a heavy weapon.
When to use it
- Tanks in a dip, where the fire collects around them.
- Lines of tanks under the falling half of your arc, since it burns along the path, not only at the end.